-------------------------------------------------[Introductory]-------------------------------------------------------
This is a skybox competition for the use of my game. The winner will receive $25 via paypal from me for the winning entry. I'll leave this competition open until I feel enough entries have been submitted.
-----------------------------------------------[The Game itself]----------------------------------------------------
Link:
http://northernmost.org/cosmos/Cosmos%20v1.8.htmlScreen shots:
Menu
http://i142.photobucket.com/albums/r81/Sauceofallevils/menu.jpgIn Game
http://i142.photobucket.com/albums/r81/Sauceofallevils/screenshot1.jpgModel Shots
http://i142.photobucket.com/albums/r81/Sauceofallevils/right.pnghttp://i142.photobucket.com/albums/r81/Sauceofallevils/top.png---------------------------------------------[More info and Rules]-------------------------------------------------
Your skyboxes can be of any theme, the areas can look earth like, or of any other planet you like. There are absolutely no restrictions on what you can and can't make. I need these skyboxes for the use of my game, also you guys like making these for a hobby, so I figured I might as well spend some money and host a competition.
Rules:
-Map Size must be width = 1000, height = 600
The width of the image can be as long as you like, as long as it's at least 1000. You can make it go on for a long time if you like. But the height must be 600, no more or no less.
-The image must be loopable, meaning the left and right edges of the image have to match, so they can loop perfectly.
Basically two copies of the skybox image will be placed side by side, then they are scrolled.
Neat Ideas:
1. Making multiple versions of the same skybox, but they are just at different times. I can program it so the game changes day to night.
2. Making more then one image that attach together that make a longer image.
Regardless though, one single image is enough, but those are just good ideas.
-------------------------------------------[More Info About the Game]---------------------------------------------
This game is in a pre-alpha stage at the moment. But eventually this game will be a lot more then it is now. Soon there will be stages that have platforms that change up, and are dynamic. There will be skyboxes made in Terragen/Terragen 2 and there will be platforms made in 3d max displayed in a paralex view.
http://joesparks.shockwave.com/production/productionnote_02.htmhttp://en.wikipedia.org/wiki/Parallax_scrollingEventually there will be all kinds of weapons, and enemies and everything about this game will be improved. This game concept is not original, because there have been many side scrolling space shooter games created, but I added original concepts to an unoriginal game. A game like this does not usually use a mouse aimer and w,a,s,d to move, also I added inertial movement and a life bar. All the enemies and ships will be made in 3d max.
Also there will be multiple game modes, there will be the "Campaign Mode" where you complete stages and enjoy the story line, "Time Attack" which works just like it does now, kill 100 enemies as fast as you can. "Survival" where you must see how many waves of enemies you can live through, "Battle Mode" where you scroll in all directions in a big stage and when you move left to right you flip. In this mode you can either fight split screen, or online.
That is some of the stuff I hope to expect from this game in the future.
----------------------------------------------[Why Terragen/Terragen 2?]------------------------------------------
I want Terragen/Terragen 2 to be used for my games backround, is because they look so crisp and real. It will give my game a 3d look, and make my game look proffesional. In this competition you can use either Terragen 1 or Terragen 2 ,as long as the background is nice.
---------------------------------------------------[Conclusion]----------------------------------------------------
Thanks for your time, and let the games begin! Do this for fun, and to sharpen your skills!
Thank you everyone.