Last for 2016

Started by Dune, December 31, 2016, 09:10:02 AM

Previous topic - Next topic

Dune

The trees yes, the front trunk is an asset found on the web, can't remember where exactly atm. It's been in the threads earlier.

Hannes

Looks really cool, Ulco.
I think it was Quixel megascans.

DocCharly65

Quote from: Kadri on January 01, 2017, 03:11:57 AM

Happy new year to you Ulco and all.

Unfortunately we begun very badly already.

I feel with you and all victims of all the stupid and cowardly attacks! I am very sad to hear news like these again and again!

I hope all will be better... some day!

Kadri

Quote from: DocCharly65 on January 02, 2017, 07:24:47 AM
Quote from: Kadri on January 01, 2017, 03:11:57 AM

Happy new year to you Ulco and all.

Unfortunately we begun very badly already.

I feel with you and all victims of all the stupid and cowardly attacks! I am very sad to hear news like these again and again!

I hope all will be better... some day!

Thanks and yes it doesn't look soon.

Dune

Yes, Quixel, thanks Hannes.

bobbystahr

Well I like them all but really like it with the changes and as a creek more than a river...Happy 2017 to you as well Ulco....still waiting for my fake stone island o complete...at hour 27 now....

@Kadri....too sad for words...even Canada shares your loss as a Canadian was caught in the blast.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Kadri

Quote from: bobbystahr on January 03, 2017, 02:58:11 PM
...
@Kadri....too sad for words...even Canada shares your loss as a Canadian was caught in the blast.

Yes unfortunately :(

ADE

now I see these renders....wish I knew how to cut those rivers into the terrain....(yes I'm asking)

veery nice work

Dune

I posted some basic river setup quite a while back, but it's basically a warped soft simple shape of say 20mx1000m, which acts as mask for displacement and textures. Color adjusts to adjust hardness, perhaps another broader SSS warped likewise for a valley.

ADE

I tried warping a SSS before but it remains a rectangle, cant seem to do nothing with it, either a circle elipse or a rectangle

bobbystahr

Quote from: ADE on January 07, 2017, 12:26:37 PM
I tried warping a SSS before but it remains a rectangle, cant seem to do nothing with it, either a circle elipse or a rectangle

Didn't I send you a similar setup on a FB msg Ade?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

ADE

not sure bobby... I just cant get to grips with this ss shader

I just cant bend the dam thing


bobbystahr

#27
Quote from: ADE on January 07, 2017, 12:45:36 PM
not sure bobby... I just cant get to grips with this ss shader

I just cant bend the dam thing



Wrong warp shader, you need the Fractal Warp at the top of the Transform/Warp shader list. Also you will likely need a Transform shader set to World after the Warp shader to move the river around. That's what Dune taught me. I find working in the top view for setup is best as you can see where the warp is moving the river and move your camera to it or with the warp shader move the river to the camera.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

#28
Errh hum... Bobby, I'm afraid that's not quite correct.

ADE - Just add a Vector Displacement Shader between the PF and the Warp Input Shader.
If the SS shaders long side stretches along the Z axis you have to use the X axis multiplier
of the Vdisp shader to warp it.(So x-1;y-0;z-0)


Edit: Didn't see your attachment before I posted Bobby. Sorry.

bobbystahr

Quote from: j meyer on January 07, 2017, 02:01:19 PM
Errh hum... Bobby, I'm afraid that's not quite correct.


Edit: Didn't see your attachment before I posted Bobby. Sorry.

N P, I've done that myself...and a happy newt's ear auld friend...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist