Started by Aleksei, January 08, 2017, 04:08:04 am
Quote from: Aleksei on January 11, 2017, 04:43:14 amAnd is it possible to apply spherical projection for the entire Earth, but limit the degree of the projected texture to something like 10° ?On image below I've applied spherical projection, but limited the width of the texture to 9%, which is 32.4°. And the same with height.For example, in this topic Kyl once suggested me to split one texture into 2 pieces and position them accordingly on the globe. I didn't do that trick yet. But now, when I'm trying to do something similar and cannot find the necessary settings.What I have now:1 image: the clouds are tilted along the green arrow (Y).2 image: I tried to apply the spherical projection and set coordinates the same as cloud object has. And I'm almost there! I just cannot figure out what size of the texture do I need in this case. I was playing with different values between 0 and 1 and it always looked like random part of texture.
Quote from: Aleksei on January 17, 2017, 05:32:35 amThank you, everybody! I've got answers for the main questions.And I now have a new one.Is there an opportunity mo make a Cumulonimbus clouds?The only one solution I see now is to make 2 clouds: one above the other. Where the upper cloud will have inverted profile:But I'm afraid that with this approach all clouds will look the same and will have too regular shapes.