hi everyone
I am trying to figure out what shattering does. What I found so far is that it does not behave as I would expect.
And I could not find any hints in the wiki. Hopefully someone can shed some light on this.
Question: should I even use this feature at all and am I wrong thinking it behaves more or less like something you find in a voronoi or bullet shatter algorithm?
Workflow:
01: Simple terrain
02: Add Rock object
03: Turn shattering on and set it to 10 planes (which is the maximum)
- are there horizontal and vertical planes only at work? No diagonal or angled ones?
- is there a way to control the position of the planes on the object?
04: Increase the Number of faces on the Rock tab.
- default is 20.
- increase to 100, 200, 400, 600 is going fast
- 800 lets my computer work for about 5 minutes which seems very slow (see specs in footnote)
- the calculations seem to NOT be multithreaded. CPU utilization 2-3% all the time, Ram usage goes up to 13-15 GB
- I tried to set the Number of faces to 2000 to get a really smooth Rock. After ca 1 hour I killed TG.
- the increase in faces does not respect the original "planes" of the rock. It becomes essentially a smooth sphere.
05: What does the Variation count parameter actually do?
Does someone know a usefull way of utilizing this function? (I saw a thread where luvsmuzik tried to create flames with this)
Hints, tips, tricks, and explanations are very welcome
Cheers, Klaus
ps: I`ll post a sample image soon