Hi All
Decided to remove my confusion on this with some agricultural tests on object quality settings in populations. Two side by side populations of the same object. One set to highest quality, the other to medium quality. I'm not going to tell you which is which... that way you can make up your own mind on the differences
No soft shadows
Smooth object normals off
Bark texture tiled to 1000pixels/m
Render settings: Detail 1, AA 4, GI 2,2 (I'd prefer higher GI quality but it's good enough for the purpose of this test)
Distances from camera to centre of populations: 400m, 95m, 33m (still rendering)
Extract from log file for each population (irrespective of distance!):
16 objects (0.00214 billion triangles) inserted by Populator "Pop WE04a.obj"
For comparison, from a render using billboard trees:
760439 objects (0.00608 billion triangles) inserted by Populator "Pop 2d card.tgo"
Still to do:
* Render detail/aa settings
* Render time/memory usage comparison for different quality settings
* Minimum distance to replace tree models with billboards