Sand grains

Started by Hannes, January 21, 2017, 04:54:49 AM

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Here is a set of six different sand grains I used in this thread:,22727.0.html
They don't have the correct size, because working in such small dimensions is a bit tricky.
(A tip for those who want to do exactly that [Thanks, Frank!!!]: In TG go to: Edit - Preferences - Input Settings - Custom Bindings - 3D Preview - Decrease near clip distance - and check, which button is assigned to this. Click into the 3d viewport and hit this button, and voilĂ  no viewport clipping anymore.)
At the moments they have a diameter of four or five centimeters, so to get sand grains with real world dimensions you have to scale them down to 0.01 or 0.02.
Or use the grains as pebbles. But the subsurface scattering may be a bit too much. Or you can play with the shaders and try to use them as ice.
Have fun!!!


wow thx for sharing this nice stuff!!
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd


I didn't realize they were rocks. Thanks Hannes.


Thanks for sharing your wizardry  Hannes. They're beautifully made.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


You're welcome. Ulco, no internal rock objects.


Thanks for the share, good work :)

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)



Thank you very much for these!


Oooh, lovely stuff... wonder what these taste like!?
Thanks a lot Hannes, gonna give these a spin!


Thanks for these grains, put to good use :)

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Jo Kariboo

A big thanks! This looks excellent!  :)