A tshirt for Riddick

Started by DocCharly65, January 29, 2017, 09:39:41 AM

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DocCharly65

While updating many renders I found a model at renderpeople.com.
So I decided that it's to early for Vin Diesel, to wear the space suit already on the motorbike  8)

An easy calculation -- combine these two:
[attachimg=1]   [attachimg=2]


To get this one:
[attach=3]

or closer:
[attach=4]

I hope his wife won't kill me for let hair on his arms...  ;D ;D ;D

anyway with this pose I can put him at more places! In some minutes I'll post some new experiments with "now called Riddick's Poolhouse" in a new topic.

Here 3D anaglyph for who is interested:

[attach=5]

[attach=6]

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

masonspappy

Nice! Close up renders of human figures are especially hard to accomplish, since we're all 'experts' at what humans look like even if we're not consciously aware of it.

DocCharly65

#3
Thanks :)

Quote from: masonspappy on January 29, 2017, 01:35:58 PM
...we're all 'experts' at what humans look like even if we're not consciously aware of it.

You're so right. Since I got all your suggestion not to use the baby babble in all my film scenes, I decided that I need some humans. It's not good only to show star ships with the "radio- or communicator voice" if I need conversations. But this will be only at the absolute necessary scenes and mostly from behind so that I need not animate lips and speaking.

With Vin Diesel I had unbelievable luck that the textures- lighting- bump- and displacement-maps are so good. I am just not as good as Hannes with his human renders where he developed the surface on his own.