Started by Hannes, February 28, 2017, 09:02:05 AM
Quote from: Hannes on March 01, 2017, 09:00:23 PMThanks again! Surprising these days? What do you mean, Oshyan?
Quote from: Oshyan on March 02, 2017, 01:51:42 AMQuote from: Hannes on March 01, 2017, 09:00:23 PMThanks again! Surprising these days? What do you mean, Oshyan? I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.- Oshyan
Quote from: bobbystahr on March 01, 2017, 10:09:03 PMSpeaking of max, does anyone know of a decent converter for ,fbx? A lot of cool stuff out there in .fbx format.
Quote from: Oshyan on March 02, 2017, 01:51:42 AMI just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.- Oshyan
Quote from: Hannes on March 02, 2017, 09:43:09 AMQuote from: Oshyan on March 02, 2017, 01:51:42 AMI just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.- OshyanAh, I see. Of course, if I would use bounding boxes in the preview for example in Max, it would respond faster, but I wouldn't see what I'm doing. However, I think the handling of models in TG is simply clever.