Fun with Flags...ahem, Fakestones, I mean

Started by KlausK, June 29, 2017, 02:08:23 pm

Previous topic - Next topic

KlausK

June 29, 2017, 02:08:23 pm Last Edit: June 29, 2017, 02:11:02 pm by KlausK
hi there,
here are some views of the scene I am fiddling with.
Stone desert with fakestone plant-like shrubbery.
Some strange render errors in there in some places.

C&C welcome! cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

luvsmuzik

This looks like lots of fun.... ;D
Did you try APs fake groundcover file share? He uses some pretty fancy node setups in that.
I used it in a couple files, one in an underwater render....just knowing the seed and scale are fun to mess with.

I know you are using stones but perhaps the displacements would be do-able on a fake stone set up as well.

KlausK

June 29, 2017, 05:20:30 pm #2 Last Edit: June 29, 2017, 05:40:37 pm by KlausK
@luvsmuzik
There is only 1 stone / rock object in there. It is the dark thingie in the front.
The rest is a very small terrain and the shrubs are made with one Fakestone shader.
Here`s the network. That`s all.
cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

Kadri


Might be because of strong displacements.
Have a look at the "displacement tolerance" in the planet node.
Try higher numbers then 1. But you will get longer times.

KlausK

Kadri, I think so too.
The Fake Stone Shader has no such setting, at least I cannot find it.
Or do you mean the Displacement Tolerance setting of the Planet node?
cheers, Klaus

edit:  :-[ oh boy, it`s late...
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

luvsmuzik

APs 100 functions link....look for the tgd fakeground cover plants 2 in the messages, shared file
fake stone blue node set up, sort of what you already have, but a little different
http://www.planetside.co.uk/forums/index.php/topic,22005.msg227291.html#msg227291

Kadri

Quote from: KlausK on June 29, 2017, 05:48:48 pm
..
Or do you mean the Displacement Tolerance setting of the Planet node?
cheers, Klaus
...


Yes :)

KlausK

June 29, 2017, 06:14:20 pm #7 Last Edit: June 29, 2017, 06:41:59 pm by KlausK
@luvsmuzik: thanks! I already have the files somewhere. That was more of a accidental find, don`t know if I dig deaper into this.
For further-away-structures amidst real plants it may well pass, I think... and this network renders quite fast. Maybe it`ll be useful sometime, who knows.
@Kadri: Displacement Tolerance is now at 2. Render Time increased about a minute. But the error is still visible.
Anyways, I`d say it is better to get rid of the spikes or mask out the "bush" in question completely.
This setup is not worth long render times.
cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

luvsmuzik

That looks quite nice already. Great looking strata too.
Imagine making grass with minuscule fake stones with a density of 3, tallness 50, then masked by a power fractal....I thought I was brilliant, heh...then I found the procedural clips...

El Kabong

Quote from: KlausK on June 29, 2017, 06:14:20 pm
For further-away-structures amidst real plants it may well pass, I think... and this network renders quite fast. Maybe it`ll be useful sometime, who knows.
cheers, Klaus


you betcha!
My accidental find regarding spiky fake stones were far more unruly. Waffled the settings while trying to figure out wtf I did. 

DocCharly65

Hey cool!!

The astronaut brought me to the idea: What if you change the fakestone-grass into crystals? glass instead of grass? :)

KlausK

Hehe, that`s an idea!
I tried, did not get a good looking crystal or glass. So DoF to the rescue.
AND they sparkle and glow nicely ;)

Just for comparison I uploaded 2 images:
1st (_06) has Micropoly Detail set to 0.2.
The image rendered in 1m45s on my computer.
2nd (_07) has Micropoly Detail set to 0.6.
The render took 12m40s.

To be honest, I think the low MPD setting fits the scenery better.

cheers, Klaus

/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

DocCharly65

Good - very good! Cool!

in 06 the crystals look a bit better (in my eyes)
Still patience to work a bit on the astronaut? ;)
The helmet's reflection is not so perfect. Also would give the picture a "deeper sense" to let him look in dirction of the crystals... what do you think?

KlausK

Thank you, Doc!

The helmets bowl was only a rushed hack. Sphere with some reflections.
It doesn`t look too good, I know. It was simply meant to cover the face of the astronaut.
I remember, Hannes had a very nice Astronaut in his ISS renders.
Mine is a free model from somewhere I forgot (I believe the link was posted in this forum).
Rather lowpoly and rough. Maybe I should pimp it up in a 3D app sometime.
cheers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate

bobbystahr

I like em both but agree with your assessment.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist