QuoteThere does seem to be some strangeness when you zoom out the camera to large distances (outside of the black sphere). Does that black sphere's normals interfere when the renderer attempts to work out what it needs to draw? Even at a quality of 1, the planet appears like it has black parts.
Um...as far as I know, the renderer suffers from exactly the same problems as the preview. I
think I did a test for that, and the same thing happened. I just got black space where the planet was supposed to be.
QuoteDo a search on nvseal. He has done exactly what you say you can't do, though he is doing it better than any of us.
If he's doing it better than anyone else, then that's probably a very bad place to start. You know, sort of like learning physics from Stephen Hawking or mathematics from Kurt Godel. It won't do me much good being told that a five-step scaled vector rotation tree has to be plugged into five Turing-symmetrical voronoi displacement networks merged using a universal slope scalar smoothing node with a ceiling variation value of the derivitave of pi squared and a reverse offset shear input from a cylindrically mapped radial altitude converter indirectly blended with a disabled atmospheric shader that utilizes a memory bug in the program's built-in limitations on negative 64-bit floating point variables if I don't understand
why.QuoteThis brings us to the second thing - there have been quite a few threads that do nothing but talk about making functions work. Get involved when these take place
So far I've seen lots of threads praising the power of functions and the elite people who make wonderful honeycomb and melted plastic landscapes out of them, but I don't recall seeing any that were saying anything useful for me. It seems like every last person here started out at the 'functions work, now you just need to figure out how to make something cool out of them' level the first time they opened the program, which is one step ahead of the 'functions either make everything flat or produce infinite displacements that mess up the preview and turn the terrain into an array of giant needles' level that I'm at right now.
QuoteTo start a function, begin with a Get Position.
Is that something you always have to do?
QuoteBuild from there by adding this to the Input of some Noise Function node
Oookay... The strange thing is, whenever I change even one aspect of your setup, the terrain has a tendency to either go completely flat, or do something really weird like develop extremely long spikes that stick up into the air. It messes up most particularly when I try to plug a power fractal shader in, which is something I've seen in screenshots on these forums and which seems to work fine for other people. I'm afraid your setup, while functional (no pun intended), doesn't really give me any understanding of how these things work. You know, sort of like little kids knowing that 99+1 is 100 just because they've heard it, without knowing why that's the case. Examples are all very well...but only if they're demonstrating a principle I can understand, not just for the sake of their own existence. I hate to sound so helpless, but it's just not that easy to learn by practice when 97% of the things I try fail in exactly the same uninformative manner. I think it would do me a lot more good just to know what it is that is done by the program when one attaches the functions and the shaders together. Even if it involves advanced mathematics, at this point I think I'd prefer that to figuring it out by...by...
experimentation alone. *shudders*
Quoteand then add a Constant (try Scalar) to the Scale of the Noise Function node.
So I take it that simply typing in numbers in the fields where it says stuff like 'min' or 'scale' is totally ineffective?
QuoteThe black sphere is the project's background. It's listed at the bottom in the Objects group. It's default radius is -2e+008. Change it to -2e+010 and you should have enough room.
Okay, I tried that... Now at least the render is showing the planet properly from a distance, however the preview is still running into problems. That is to say, it only shows the atmospheric halo and not the part of the planet with solid ground. If you haven't seen this 'atmospheric halo' effect before, I can always get a screenshot. Wait, never mind. I don't think there's anything left in this program you haven't seen before.