I have the free versions of Terragen 0.9 and Terragen 2 (please don't think I'm cheap), and recently I somehow managed to figure out enough of the latter to actually make a few images. I'm quite fascinated with Terragen 2's abilities and capacity for realism, but I'm afraid the program is highly counterintuitive and I have a few questions I thought maybe someone could clear up for me. Okay, so maybe it's a lot of questions. It's not my fault I'm a noob!
- Generally I prefer to render my images overnight, because nighttime is usually the longest block of time during which I don't use my computer. This timespan is normally about 9 to 10 hours long. I hope you didn't just eat, because my computer's processor is an Intel Celeron which says it runs at 1300 megahertz, and it has 256 megabytes of real RAM and about 1024 megabytes of page file space split evenly among two separate hard drives. It is running Windows XP Professional, and background processes include Windows Live Messenger, Steam and possibly a few others. Is there any way I can calculate a fairly accurate measurement of the time it will take to render a particular image? What kinds of settings would you suggest to achieve the maximum quality while minimizing the wear on my hard drives, without going over 10 hours?
- I tried importing a heightfield made in World Machine. After a while I even figured out how to get rid of part of the heightfield forming a square depression in my ground. However, I still have a problem. Sometimes when I open the TGD file, the preview and render will refuse to show the heightfield at all. So far it appears that this is inconsistent, that is to say it can change despite absolutely no changes to either the TGD file or the heightfield file (including filename and directory). Is there anything I can do to make sure that the program consistently reads and displays the heightfield properly?
- My first couple landscapes turned out okay, however I recently tried setting a lateral displacement on my terrain and the result looked rather odd (both in the preview and when rendered). Is there some trick to making overhanging cliffs that actually LOOK like overhanging cliffs and not like buggy computer graphics? The lateral displacement menu option said 'requires computed normal'. Does that mean I have to put the displacement shader after a compute terrain shader and then put another compute terran shader after that before I get to the surface layers? Is a displacement shader even the right thing to use at all?
- I heard somewhere that someone was implying that with the free version, I am limited to no more than three object populations. Is this correct? If so, is the limit on populations, or only object files (that is to say, can I have four populations of the same TGO or OBJ file)? I have not tested this yet.
- I downloaded the free Xfrog plants from their website. I read that the fifteen objects in this set are composed of three species of plants, three ages of each species. Each tree object is marked with a, m or y and each flower object is marked with 01, 02 or 03. Which plant ages do a, m, y, 01, 02 and 03 correspond to?
- I've tried importing two of my own OBJ files which I made in Art of Illusion. The first one worked perfectly (or at least as perfectly as could be expected). The second one, however, contains a number of 'spikes' sticking off the model which were not present in the AOI file (Art of Illusion's native format). These exist whether or not I choose to subdivide smooth surfaces during the export process, and no matter what quality setting I put for the population. Is this a problem with the way Art of Illusion exports OBJ files, or a problem with the way Terragen 2 imports them? If the latter, is there anything I can do to correct it?
- Another OBJ problem: The first OBJ file I made to try in Terragen 2 had two images to go with its associated MTL file. After I updated to the newest version of Art of Illusion, the program would no longer make any images for the MTL file for my new object. I took a look at the two MTL files and reverse engineered the image syntax in order to make an image for one of the textures on my new object, which worked. However, the texture appears far too small when rendered in Terragen 2. Is there any way for me to scale up the texture in Terragen 2 or in the MTL file itself so that it appears the proper size when rendered? Would scaling the object itself down help at all, and if so, if I scaled other objects (like trees) down to match the new scale, would THEIR textures get messed up in any way?
- Is it possible to make waterfalls in Terragen 2, without using objects? If so, is it possible to do it EASILY? If so, how is it done?
Sorry for being such a pathetic, worthless noob. I may not have much time, so don't be surprised if I can't post responses to any answers I get. Also, don't be surprised if I come up with more questions in the future. Thanks in advance!