I'm currently experimenting with Rock populations. I always use the fakestones shader, but after using custom models with populations, with procedural displacement and textures on it, I thought it's time to use populations for stones as well.
But the displacement won't work at all. Tried switching off the raytracing, it just made everything explode.
Tried a custom rock object, tried the terragen rocks, nothing seems to work properly.
Also looks like the warp shader and transform shader doesn't work with populations either. Am I missing something, or there's no way to use proper displacement with populations?
I've attached the fakestone displacement render, and the population rock object render with the errors I get with the same displacement.
Also a picture with other object populations with displacement, it worked before with simple fractal shaders. Is the warp shader- transform shader- and voronoi diff the problem?