Author Topic: Martin's landscapes  (Read 37506 times)

Offline Martin

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Re: Martin's landscapes
« Reply #135 on: August 19, 2017, 09:52:48 AM »
Next render is coming later today. This one took almost 4 hours and I've realised I have to tweak the rocks, and lights and textures.

Offline Martin

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Re: Martin's landscapes
« Reply #136 on: August 19, 2017, 01:29:45 PM »
He's a heavily photoshopped(contrast, colour gradient etc) version. While doing cropped test renders.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #137 on: August 19, 2017, 03:46:35 PM »
Interesting post work but maybe a tad overdone...looks too bright to me.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #138 on: August 19, 2017, 04:02:29 PM »
Interesting post work but maybe a tad overdone...looks too bright to me.
Just playing in photoshop while the fixed version renders.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #139 on: August 19, 2017, 04:03:37 PM »
Interesting post work but maybe a tad overdone...looks too bright to me.
Just playing in photoshop while the fixed version renders.

gotcha...I do that as well
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #140 on: August 19, 2017, 04:25:14 PM »
working on the foreground

Offline bobbystahr

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Re: Martin's landscapes
« Reply #141 on: August 19, 2017, 07:39:59 PM »
working on the foreground

great crack network, how'd 'y do the interspersed striations? They work well.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #142 on: August 20, 2017, 07:02:46 PM »
For f*cks sake ,Just finished rendering and before I could save it Terragen has crashed
Managed to grab a screenshot

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #143 on: August 20, 2017, 07:11:47 PM »
Depending on your unit, This final phase of rendering will often result in a looooooooong thinking phase and then finally snap out of it and complete the render. (Especially if you are using another program that might drain usage simultaneously) 

Offline Oshyan

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Re: Martin's landscapes
« Reply #144 on: August 20, 2017, 07:18:06 PM »
I like the ultra-close moon images a lot. I agree that the post work, especially blur, is often overdone in these for my taste. I don't know what you mean about "edge blur with older cameras". Sure there is some softness at the edge of less high quality lenses, but at this resolution it is really minor, almost undetectable.

- Oshyan

Offline Martin

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Re: Martin's landscapes
« Reply #145 on: August 20, 2017, 07:19:29 PM »
Depending on your unit, This final phase of rendering will often result in a looooooooong thinking phase and then finally snap out of it and complete the render. (Especially if you are using another program that might drain usage simultaneously)
no, it already finished rendering, added the ambient occlusion and lens effect, and then a message popped up that terragen has stopped working-pressed print screen- and it closed. While no other program was running- only chatting with someone on facebook. 80% of the memory was unused.
So just random crash again...right after the 7 and a half hour render has finished: S

Offline Martin

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Re: Martin's landscapes
« Reply #146 on: August 20, 2017, 07:24:30 PM »
Two previous renders.

Offline Martin

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Re: Martin's landscapes
« Reply #147 on: August 21, 2017, 07:12:39 PM »
Redoing the Icecap. Didn't look realistic. Though that node-network...sigh it's getting complicated so It takes time.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #148 on: August 21, 2017, 10:20:17 PM »
I'd say  great experiments. I myself have never even had good earth ice so I wouldn't dream of trying extraterrestrial ice....my imagination fails me some daze.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #149 on: August 22, 2017, 06:44:29 AM »
I'd say  great experiments. I myself have never even had good earth ice so I wouldn't dream of trying extraterrestrial ice....my imagination fails me some daze.
I'm trying to keep it realistic-and scientifically accurate. As Mars only have a tiny amount of atmosphere, I lowered the atmosphere value, but as there's a lot of fine dust in the air, I've used a high value haze- with no sun glaze power and low albedo etc.Also I'm rendering a new picture right now, just realised that one of the distribution layers were not working the way I intended when creating the ice cap displacement, should've been on"using final normals" on the altitude tab.