Author Topic: Martin's landscapes  (Read 37863 times)

Offline Martin

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Re: Martin's landscapes
« Reply #210 on: August 27, 2017, 10:56:39 PM »
Last two today. :)

Offline Martin

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Re: Martin's landscapes
« Reply #211 on: August 29, 2017, 12:33:22 AM »
A more realistic landscape this time. Alpine fractal shader.
Is there a difference between the alpine fractal shader in the terrain menu and the alpine fractal shader v2 under the displacement options? They both seems like to be the alpine fractal v2.

Offline bobbystahr

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  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Martin's landscapes
« Reply #212 on: August 29, 2017, 03:16:53 AM »
You're right about more realistic, way more so; and I think they're both the same code. they seem to do the same thins the same ways.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #213 on: August 29, 2017, 02:37:15 PM »
More renders.

Offline Hannes

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Re: Martin's landscapes
« Reply #214 on: August 29, 2017, 04:11:19 PM »
Great terrains, Martin!!

Offline Martin

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Re: Martin's landscapes
« Reply #215 on: August 29, 2017, 06:57:05 PM »
Great terrains, Martin!!

Thanks! : )

-Tweaking the distort normal values.


Offline Martin

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Re: Martin's landscapes
« Reply #216 on: August 29, 2017, 09:04:31 PM »
Playing with the lighting.

Offline Denis Sirenko

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Re: Martin's landscapes
« Reply #217 on: August 30, 2017, 10:26:47 AM »
So many cool landscapes and rocks. Great job, Martin!

Offline Martin

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Re: Martin's landscapes
« Reply #218 on: August 30, 2017, 10:51:46 AM »
So many cool landscapes and rocks. Great job, Martin!

Thank you! : )

Offline Martin

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Re: Martin's landscapes
« Reply #219 on: August 30, 2017, 10:55:43 AM »
from Yesterday.

Offline luvsmuzik

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    • luvsmuzik 1995
Re: Martin's landscapes
« Reply #220 on: August 30, 2017, 03:35:27 PM »
 :)I'm just gonna do this: :) (No reply necessary)

Offline Martin

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Re: Martin's landscapes
« Reply #221 on: August 31, 2017, 09:09:41 PM »
Alpine landscape tests. I was experimenting with the shaders and displacement.

Offline Martin

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Re: Martin's landscapes
« Reply #222 on: August 31, 2017, 09:10:30 PM »
Getting there:)

Offline Martin

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Re: Martin's landscapes
« Reply #223 on: September 01, 2017, 12:16:21 AM »
Finally, this starts to look interesting.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #224 on: September 01, 2017, 03:30:26 AM »
Nice, got an Alpine scene I'm working on atm myself...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist