Author Topic: Martin's landscapes  (Read 37333 times)

Online bobbystahr

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Re: Martin's landscapes
« Reply #255 on: September 16, 2017, 10:06:37 PM »
I really like that last one...worth developing I'd say. You and Ulco ought to do a jam/collaboration image...
« Last Edit: September 16, 2017, 10:08:29 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #256 on: September 17, 2017, 12:27:08 PM »
I really like that last one...worth developing I'd say. You and Ulco ought to do a jam/collaboration image...

Not sure what to add. Maybe a road? Kind of achieved what I imagined.
I added some mountains though.

Also some renders of the previous scene, pretty paradise like.

Online bobbystahr

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Re: Martin's landscapes
« Reply #257 on: September 17, 2017, 01:42:33 PM »
Well not that it was missing anything but the new renders of close ups is more what I was thinking. Exploring the details kind of thing.
Carry on heh heh..guess I was doing an Ulco encouraging further exploration.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #258 on: September 17, 2017, 01:46:42 PM »
Absolutely great! Except for a stray tree here or there, but I assume that was a flash flood. hehe >>>I know you know you can edit your populations if you get some floaters? (3 cube icon top tool bar render window)

The lighting on foreground fir in number 3 is absolutely gorgeous! Wonderful cross hatch plowing as well in all. You hit the nail on the head with those grass colors too.

Offline Martin

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Re: Martin's landscapes
« Reply #259 on: September 17, 2017, 09:54:01 PM »
Thank you luvsmuzik ,bobbystahr, I'll experiment with those fields later on!

Had some fun with an alien moonscape again.

Online bobbystahr

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Re: Martin's landscapes
« Reply #260 on: September 17, 2017, 10:28:27 PM »
very cool stuff, I really like the atmospheres. Are the planets displaced spheres or planets? They're really well done.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Oshyan

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Re: Martin's landscapes
« Reply #261 on: September 17, 2017, 10:34:01 PM »
The texturing, lighting, and color in grassmoon.jpg are spectacular!

- Oshyan

Online bobbystahr

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Re: Martin's landscapes
« Reply #262 on: September 17, 2017, 11:59:23 PM »
The texturing, lighting, and color in grassmoon.jpg are spectacular!

- Oshyan

y' made me go back and look and I have to agree, a stellar image...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #263 on: September 18, 2017, 05:35:24 AM »
The texturing, lighting, and color in grassmoon.jpg are spectacular!

- Oshyan

Ah thank you! I raised the saturation in PS
to make it look even more paradise like. The odd thing is it's not even that far from reality! My friends went to hike in the French alps a year or two ago, couldn't believe it's a real place, basically looked like that render.

Offline Martin

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Re: Martin's landscapes
« Reply #264 on: September 18, 2017, 01:45:16 PM »
Made two alien spaceships. I'm in a sci fi mood again haha

Online bobbystahr

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Re: Martin's landscapes
« Reply #265 on: September 18, 2017, 02:01:56 PM »
heh heh, what did you make the ship in, ZBrush?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #266 on: September 18, 2017, 02:20:27 PM »
heh heh, what did you make the ship in, ZBrush?

yep, zbrush:) It's all organic, and I had some zbrush alphas from a previous alien themed project, so it was easy to quickly sculpt one.
Though I decided to use the terragen procedural textures, not the one I made in zbrush , because even at 4k, it  was not high res enough.

Online bobbystahr

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Re: Martin's landscapes
« Reply #267 on: September 18, 2017, 03:27:21 PM »
heh heh, what did you make the ship in, ZBrush?
because even at 4k, it  was not high res enough.

that's often the case
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Martin

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Re: Martin's landscapes
« Reply #268 on: September 18, 2017, 04:29:54 PM »
More.

Offline Martin

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Re: Martin's landscapes
« Reply #269 on: September 18, 2017, 04:30:52 PM »
Btw, this new moon landscape is just the previous paradise scene without grass and atmosphere.  :  )
Didn't even move the camera on the first render

 

anything