Quote from: Kadri on August 01, 2017, 10:06:07 AM
Hello to you too Michael
With the pacing i see Terragen evolving, i hope Matt will make the previewer much more fully integrated (and faster?) around version 5 probably.
Wishful thinking on my part and only Matt knows for sure of course.
The most i want is speed improvements really. That's the most i hate lately.
You can only test render so many times before you give up on some specific things you try.
The UI needs an overhaul too really. Curious about your mockup.
We all want faster previews and final renders, but this time I almost think it´s acceptable to work with at least, and compared to other previewers such as vue´s, what bothers me now before any more speed improvements, that is the accuracy of rendering previewer the same as final results, I do not which to tweak and tweak and find a nice sky or sunset then only to render it out and finding it has changed a lot in colors..getting the right sky and colors is so subtle and delicate so it just Has to be completly accurate.
And the next thing I would adress ..is the navigation and value settings, I just imported a transformed procedural terrain from lightwave, and if I haven´t missed anything, is there really no other way of adjusting values than entering manually, no slider shortcut? it would also need to have a sort of scale all values in a set uniformly, as you do in blender by simply selecting them with the mouse and drag, so not to repeat the mistakes of how Lightwave does it, entering each value for x, y, z three times every time you change something, but at least Lightwave has sliders.
So getting proper value sliders and control is essential to push terragen to be more proffesional, cause honestly it doesn´t look good with such value controls.
And further that, gizmo move and rotate handles in the viewports they need to be easier to find and acess.
And four quad viewports, good for checking heights of clouds and other objects while viewing a camera viewport.
I would also like to see nodes go rubberband, (though not jagged and horrible as they are in Lightwave) take a look at blenders node, almost perfect in design and how you can zoom or snap to grids.
After that, probably the UI look, personally I think Terragen would look better and more proffesional with an option to set the theme to use no icons in the main menu bars, it will be easier to find what you look for and less distracting.
After that..introduce terrain sculpting..if it´s not there and Ivé missed it.