Hi again.
I have a question about the Displacement Shader to Vector node. In the attached image, you see some terrain, and a preview from the attached DStoV node.
Now, as I understand it, this node takes the displacement info from the terrain and turns it into a simple vector quantity at each point in the preview. If so, I would expect a multicolor preview, not a 2-color preview. In other words, a preview that resembles a normal-map, where vector direction and intensity are depicted as a specific pixel color at each pixel.
I am confused as to exactly what I am seeing. What does the green and black represent? It seems the preview is showing where the mountains (raised area) meet the floor at roughly -80m, and everything that is green is above that -80m floor altitude.
Whaaaaat?
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