Yes TG loads psd and tif and seems to read the alpha info from them correctly but its method of using that information is beyond me. As I mentioned earlier the "alphe'd" area is either showing up as opaque. ie white, or as fully transparent, ie you can see through to the alpha areas to the other side of the mountain!!

Maybe I'm creating the alpha mask wrong, or wiring the nodes wrong. I'll post a sample when I've finished my current project.
Richard
ps sorry for typing your name wrong earlier ...
