Author Topic: Classic Erosion plugin  (Read 4475 times)

Offline Dune

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 13542
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Classic Erosion plugin
« Reply #75 on: May 16, 2018, 06:07:37 AM »
You could add another shader and set different output, but use the same parameters. There will likely be a little difference, but it might work.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline WASasquatch

  • Member
  • *
  • Posts: 1391
  • to = ( be ) ? be : not;
Re: Classic Erosion plugin
« Reply #76 on: May 16, 2018, 06:08:05 PM »
Yes, and I currently do that, but considering the limit of three channels and needing to do that, it would be handy to be able to simply offload the maps to TIFF and load them via image map shader or w/e. It also would allow post processing on maps.
Art can be a window into the soul

Offline Dune

  • Terragen Alpha Tester (Win)
  • ***
  • Posts: 13542
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Classic Erosion plugin
« Reply #77 on: May 17, 2018, 05:14:50 AM »
If you offload to tiffs, you can easily shift between masks and offload each in turn (ortho render).
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline WASasquatch

  • Member
  • *
  • Posts: 1391
  • to = ( be ) ? be : not;
Re: Classic Erosion plugin
« Reply #78 on: May 17, 2018, 07:10:20 PM »
If you offload to tiffs, you can easily shift between masks and offload each in turn (ortho render).

Would love access to the ortho camera, but that's specifically disabled for Free so I can't use TG to export things, even though at small resolution anything exported would be nearly useless for most applications, except to see that TG can appropriately do it for a users instance.
« Last Edit: May 17, 2018, 07:13:43 PM by WASasquatch »
Art can be a window into the soul

Offline bsm3d

  • Member
  • *
  • Posts: 10
Re: Classic Erosion plugin
« Reply #79 on: May 17, 2018, 10:29:21 PM »
Thanks for such great plug-in !

 

anything