Snow maps for the Free Grand Fir tree

Started by bobbystahr, December 01, 2017, 11:11:43 am

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bobbystahr

December 01, 2017, 11:11:43 am Last Edit: December 01, 2017, 11:54:57 am by bobbystahr
Or in fact any tree that uses the same maps/ Just merge or replace  these with the existing maps till you get what you need.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Kevin F


bobbystahr

Quote from: Kevin F on December 01, 2017, 11:42:39 am
Thanks Bobby!


You're welcome. I added a render with the snow default shader at ADD and .75
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


Rumburak


bobbystahr

Quote from: luvsmuzik on December 01, 2017, 12:57:54 pm
Thanks bobby!


My pleasure...I think I made them way back when tg first came out and never thought they may be useful for others, but it's winter here and well....there y go
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

D.A. Bentley

A free tree!  Did you model this Bobby?  Looks great!  I love fir trees, especially the Subalpine Fir, the Noble Fir, and the Blue Cone Korean Fir.  ;)

Thanks Bobby!

bobbystahr

Quote from: D.A. Bentley on December 02, 2017, 12:21:06 am
A free tree!  Did you model this Bobby?  Looks great!  I love fir trees, especially the Subalpine Fir, the Noble Fir, and the Blue Cone Korean Fir.  ;)

Thanks Bobby!


This is the fairl low poly XFROG one in the downloadables at planetside; 5 species 3 ages of each
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

What you can also do is paint in some more snow in the alpha, and add a small scale subtle bumpmap.


D.A. Bentley

Cool!  I'll be sure to use these techniques when I get to trees & populations.  I have always struggled with snowy looking trees, so these tips are great!

Check out this amazing snowy scene:  http://www.nwdastore.com/wp-content/gallery/gallery/10269263_1498557417031331_3346961511361719887_o.jpg

Dune

That's a really nice work indeed. If you can work in external modeling software, you can take a tree and model some blobs of snow on the larger branches, as an extra object, or integrated with the tree object. When populating, the blobs go with it of course if integrated, else distribute with exactly the same parameters (seed!). I tried that and it works well. Then of course use a 'whitener/snow shadermix' for snow on the actual branches and needles too.
Unfortunately you can't  populate random blobs of snow sitting randomly on a pop of trees (yet).