Started by paq, December 21, 2017, 02:55:09 pm
Quote from: Dune on March 25, 2020, 02:17:07 amHow do you mean, intersect? If the displacements point the wrong way, the vdsip map may originally not be done in the right 'definition' (can't remember the right word). Or you could try flipping the X or Z by splitting the vdisp up into color channels, and reattaching them to a build vector, but with other inputs (X to Z, Z to X). At least that is what I had to do sometimes in the past.