I'll be posting my work in progress for the Cliff Challenge here over the next couple of months.
Before I decide on a specific scene I want to explore cliffs quite a lot more.
There are of course many different kinds of cliff (sandstone, granite, eroded, ice to name just a few) and different techniques will be appropriate to each. I also want to explore various camera angles and aspect ratios since these can both greatly emphasise or detract from the power and impact of an image. I would also like the image to tell some kind of a story so I will be exploring these ideas as well when they come up.
It will probably be quite random to start off with trying out various ideas and going off at tangents along the way.
So here are my initial attempts and experiments. I think one of the most effective is CliffPlane-02 although it has a somewhat "cartoony" look to it. All of the displacements are based on Smooth Voroni 3D Cell shader noise and CliffFace-07 also has some square noise courtesy of Hetzen and mhaze (See
here).
The WhiteCliffs-01 is an obvious choice but other than dropping a Spitfire into it I don't really see where to go with this one.
Feedback very welcome although there is probably not much to say at the moment.