Started by bobbystahr, January 15, 2018, 09:47:42 PM
Quote from: luvsmuzik on January 16, 2018, 07:26:36 AMWay hip Like the translucency on yer stained glass. Does that type of image shader take a bump map? I would love to see a definition in that lead work around the glass. Maybe this new stuff we are seeing will give us a clue.
Quote from: luvsmuzik on January 16, 2018, 01:23:22 PMYeah I think a grayscale bump does like opacity alpha in my opinion, I forgot you do that double thing for your glass though. That balloon technique was quite the trip too
Quote from: Dune on January 17, 2018, 02:08:25 AMNice lighting, Bobby. You could mask the glass part, and use regular color and bump on the non-glass parts. Then it wouldn't be semi-transparent. Even assign some semi-shiny lead shaderset to the metal parts.
Quote from: Dune on January 17, 2018, 02:08:25 AM Even assign some semi-shiny lead shaderset to the metal parts.
Quote from: Dune on January 18, 2018, 02:02:36 AMThis looks kind of like it should, doesn't it?