Started by Dune, January 17, 2018, 10:17:27 am
Quote from: luvsmuzik on March 25, 2018, 12:02:21 pmAs if all his ideas were not already brilliant....a real pleasure to watch WIPs
Quote from: René on March 26, 2018, 05:33:43 amHannes is right. Feeding the shader through a transform shader using world space often does the trick.
Quote from: Hannes on March 26, 2018, 04:13:36 ambut wouldn't a transform shader set to world space right before the "distortion" happens help?
Quote from: Dune on March 26, 2018, 06:23:32 amI do use that in a lot of cases, except where it disturbs further displacements, because IMO, using it means further warps are not working properly. But the area you refer to is a cave! It should be distorted inwards. Only thing is that these caves are often hard t darken, except with lowering of GI, and I need to to be higher than usual again. Dilemma