Author Topic: Testing vector displacement  (Read 599 times)

Online Dune

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Testing vector displacement
« on: February 25, 2018, 04:27:55 PM »
A vector displacement test (thanks to Jochen for making the exr out of a mix of cubes). No cubes used, btw.

Offline bobbystahr

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Re: Testing vector displacement
« Reply #1 on: February 27, 2018, 05:26:14 PM »
Very cool but as Matt suggested to me a while back maybe a bit under exposed? I can't really make out the lovely details I just know are there.
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Online Dune

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Re: Testing vector displacement
« Reply #2 on: February 28, 2018, 06:28:47 AM »
Yes, I know it's no good like this.

Online Dune

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Re: Testing vector displacement
« Reply #3 on: March 03, 2018, 01:33:33 PM »
Another test using the VDM Jochen made out of some blocks I constructed, and a nifty combination of rotated and mirrored VDM's (also by Jochen). No compute normal/terrain used  ;)
And I know, scale is off and it's just a mess of objects >:( But in principle this has potential.

Offline bobbystahr

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Re: Testing vector displacement
« Reply #4 on: March 03, 2018, 01:48:43 PM »
Another test using the VDM Jochen made out of some blocks I constructed, and a nifty combination of rotated and mirrored VDM's (also by Jochen). No compute normal/terrain used  ;)
And I know, scale is off and it's just a mess of objects >:( But in principle this has potential.

Cool but I gotta ask what are these VDM block objects Jochen made...I guess I missed that discussion/thread.
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Online Dune

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Re: Testing vector displacement
« Reply #5 on: March 03, 2018, 01:55:57 PM »
That isn't a thread, but I am working with Jochen to make some nice blocky vector displacement maps out of objects. Early on we had some artifacts, but especially Jochen has found out a lot to get better VDM's.

Offline bobbystahr

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Re: Testing vector displacement
« Reply #6 on: March 03, 2018, 02:04:11 PM »
That isn't a thread, but I am working with Jochen to make some nice blocky vector displacement maps out of objects. Early on we had some artifacts, but especially Jochen has found out a lot to get better VDM's.

my brain just woke up and translated VDM into virtual displacement  map...that's what was confusing me. heh heh ...on my 2nd coffee now.
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Offline Hannes

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Re: Testing vector displacement
« Reply #7 on: March 03, 2018, 04:46:09 PM »
Amazing! But I especially like the water. The foam looks brillant. Maybe a little (!) bit more displacement to the foam patterns and maybe some small low quality cloud layers to simulate some spray.

Offline Danny

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Re: Testing vector displacement
« Reply #8 on: March 03, 2018, 08:52:14 PM »
Like the Vdisp and rock textures big time. Keep them coming

 

anything