QuoteIs the motion blur problem in your actual shot more serious than in the images you posted?
Probably not, I'm planning an animation where the camera is close to the terrain, comping in an element from Maya (Arnold) and the terrain will be occluding the Maya render at speed with a decent amount of motion blur.
I thought motion blur might be an issue, which is why I made this test and then saw these artefacts. In the final animation however, I might not see extreme motion blurred terrain against any atmosphere which is why I'm parking the test right now, but still it was good to get my head around the various aspects of the hybrid renderers.
Quotetime-varying occlusion
What is that? Do you mean by separating out terrain and atmospheres you would be essentially rendering with scanline (terrain) and raytrace (atmosphere) and the motion blur / occlusion will be different?