Started by WAS, March 11, 2018, 08:03:20 PM
Quote from: luvsmuzik on March 11, 2018, 09:06:24 PMYou can use negative displace value, or try rotation with the transform input shader set to world final postilion. If a Power fractal is a mask, just mask as coverage then invert it. Not quite sure which direction you are going......
Quote from: Oshyan on March 11, 2018, 11:21:39 PMConvert Displacement to scalar/vector and invert then convert back?- Oshyan