Started by bobbystahr, March 27, 2018, 08:19:31 pm
Quote from: bobbystahr on March 27, 2018, 08:19:31 pmThis image is about blending stuff together, mainly the path.To start with when situated with the shaders there was unwanted displacements so I added a Surface layer before all other shaders and turned off colour and set Smoothing on at 100. Solved; but the texture used Fakestones and they lost their displacement it seems with the smoothing so I decided that they were embedded in the ground and added a border population, controlled with the same mask but the SS shader set to Stroke, of a small rock from the photogrametry site and varied it's colouring with a PF and got a close match to the Fakestones.Also there's a Y log from that same site to the right of the path
Quote from: Dune on March 28, 2018, 01:45:18 amNice start. I don't think smoothing set to 100 is any different than setting it to 1, though. Why didn't you just use a soft SSS and some color adjusts and subtraction for border and center as path masks? Very versatile and easy.
Quote from: N-drju on March 28, 2018, 02:51:37 amGood job! I like your path sooo much!Did you try the "merge shader"? Maybe that could help keep the stone displacement up while, at the same time, making the path flat?