This image is about blending stuff together, mainly the path.
To start with when situated with the shaders there was unwanted displacements so I added a Surface layer before all other shaders and turned off colour and set Smoothing on at 100. Solved; but the texture used Fakestones and they lost their displacement it seems with the smoothing so I decided that they were embedded in the ground and added a border population, controlled with the same mask but the SS shader set to Stroke, of a small rock from the photogrametry site and varied it's colouring with a PF and got a close match to the Fakestones.
Also there's a Y log from that same site to the right of the path