Saving OBJ as TGO

Started by luvsmuzik, April 08, 2018, 09:16:45 am

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luvsmuzik

This has probably been said before, but I will ask again.

If you import an obj, adjust your material shaders, maybe even use a power fractal type material,.....
If you save this obj as a tgo, does it retain the materials?
Then say you want to change the material when it is now tgo, do you save it as a new tgo or just save again as same? will this update in any tgd using this object?
I understand the geometry won't change.

luvsmuzik

I think I found most of my answers here: https://planetside.co.uk/forums/index.php/topic,17799.msg172423.html#msg172423

still question about same object already used in other tgd files (that maybe I liked those materials  ;D)

bobbystahr

Quote from: luvsmuzik on April 08, 2018, 09:47:43 am
I think I found most of my answers here: https://planetside.co.uk/forums/index.php/topic,17799.msg172423.html#msg172423

still question about same object already used in other tgd files (that maybe I liked those materials  ;D)

when I change textures on an obj converted to a tgo I tend to iterate them as 00,01,02 as they're so small compared to .obj storage size isn't really an issue.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

luvsmuzik


Quote from: bobbystahr on April 08, 2018, 12:36:25 pm
Quote from: luvsmuzik on April 08, 2018, 09:47:43 am
I think I found most of my answers here: https://planetside.co.uk/forums/index.php/topic,17799.msg172423.html#msg172423

still question about same object already used in other tgd files (that maybe I liked those materials  ;D)

when I change textures on an obj converted to a tgo I tend to iterate them as 00,01,02 as they're so small compared to .obj storage size isn't really an issue.

Oh okay. I forgot about the file size difference. I shall see what happens. Thanks!