I was trying to use the smoothing filter on a voronoi noise filter from a get position in texture, but the smoothing filter is unable to smooth them. Is there a way around this? Fractalize, and most other shaders work fine on them.
I had an idea of making super easy procedural craters using the smoothing filter for rim spread, and rim sharpness, etc, making it a lot easier than playing with clamps and colour adjusts yielding hard shapes.