Started by René, May 04, 2018, 07:28:51 AM
Quote from: René on May 07, 2018, 10:17:53 AMAnother iteration. There are some displacements going wrong center top, and there's probably too much gloss.
Quote from: archonforest on May 07, 2018, 01:03:45 PMThis is the best rock surface I ever seen on TG! Stunning work.You should really do some basic teaching on rocks. I'll pay for it for sure.
Quote from: René on May 08, 2018, 04:58:28 AMQuote from: archonforest on May 07, 2018, 01:03:45 PMThis is the best rock surface I ever seen on TG! Stunning work.You should really do some basic teaching on rocks. I'll pay for it for sure.Thank you! I've used the merge shader and colour adust a lot. Basically, it is one Voronoi setup with several derivatives. For the rest, it is actually a lot of trial and error.
Quote from: archonforest on May 08, 2018, 07:36:19 AMQuote from: René on May 08, 2018, 04:58:28 AMQuote from: archonforest on May 07, 2018, 01:03:45 PMThis is the best rock surface I ever seen on TG! Stunning work.You should really do some basic teaching on rocks. I'll pay for it for sure.Thank you! I've used the merge shader and colour adust a lot. Basically, it is one Voronoi setup with several derivatives. For the rest, it is actually a lot of trial and error.Thank you for the picture. How did u get the pattern that is on the first screenshot? Guess it is not a PF with voronoi noise. I tried that and nothing similar happened. Or its some blue node set up?
Quote from: archonforest on May 08, 2018, 08:46:09 AMThx guys. I will cut up Dandelo's file I guess. This also got blue ones. Math teachers should tell kids in school that math actually useful in 3D then I am sure more people would be interested. Nobody told me this before and of course my attention went somewhere else in school.