Black Rocks in Rock Pop

Started by WAS, May 22, 2018, 07:10:54 pm

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WAS

Anyone know why there would be rocks that are just black and have no surface texture when using a default shader and a PF for colour function? The scale is 0.2 - 0.8 with a mesh displacer.
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luvsmuzik

Did you subdivide them? i use about 12 faces or so .....

WAS

May 22, 2018, 07:53:16 pm #2 Last Edit: May 22, 2018, 07:57:05 pm by WASasquatch
Quote from: luvsmuzik on May 22, 2018, 07:26:54 pm
Did you subdivide them? i use about 12 faces or so .....


It's subdivided with a s subdivision of 4.

Only 40 faces. I tried 12 and still black. I don't think it's related to faces. The surface shader, or default shader outputs consistent colour.

I also tried disabling subdivision.
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WAS

I figured it out. I accidentally transformed on the Y axis instead of translating on the Y axis. Apparently this breaks the surface layer.
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