Started by WAS, May 23, 2018, 04:01:24 pm
Quote from: luvsmuzik on May 23, 2018, 04:45:55 pmAre checking that the first surface layer where you are piping fake stones to is apply color unchecked? You might try a transform input before your surface layer that has your color setup as its child. Also uncheck vary color in the RGB settings in fake stones surface tab.
Quote from: bobbystahr on May 24, 2018, 04:16:15 pmGo into the Surface layer and click Smoothing, that should work.
Quote from: luvsmuzik on May 24, 2018, 04:28:05 pmThis may also be another case of hanging another compute terrain after stones. Do you have a chain of merged stones?