Author Topic: WASasquatch's Asphalt and Gravel Shaders  (Read 622 times)

Offline WASasquatch

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WASasquatch's Asphalt and Gravel Shaders
« on: June 15, 2018, 05:48:46 PM »
Here are my newest surface shaders for you to use. They're complicated, and I won't pretend they're easy to understand.

With the asphalt, mainly all that needs adjustments is your reflection layers. Toggling either wet or dry surface reflections and any adjustments you may have. You can play with the potholes controller to change pothole shapes/locations. The muddy water plane is more just an example. If you are confused by anything don't hesitate to ask.

The Gravel surfaces don't really have any setup unless you want to disable ambient reflections on dirt/stones.

As a note: I do not intend any of my work for commercial use or gain without explicit permission from myself. These are for personal, and educational purposes.
« Last Edit: June 15, 2018, 05:51:13 PM by WASasquatch »
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Offline Dune

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #1 on: June 16, 2018, 05:49:33 AM »
Looks good, curious to see how complicated they are. Thanks for sharing.

Offline WASasquatch

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #2 on: June 16, 2018, 06:35:52 AM »
Looks good, curious to see how complicated they are. Thanks for sharing.

Gravel ain't complicated imo, but I've been told similar was hard to follow.
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Offline Dune

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #3 on: June 16, 2018, 11:57:25 AM »
It's not too complicated. Good that you have named all nodes. Makes it easier for the average user to understand. One thing I'm puzzled by; the divide scalar (2) followed by a multiply scalar (1.2). You could replace that by one multiply scalar (0.6).

Offline WASasquatch

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #4 on: June 16, 2018, 04:38:25 PM »
It's not too complicated. Good that you have named all nodes. Makes it easier for the average user to understand. One thing I'm puzzled by; the divide scalar (2) followed by a multiply scalar (1.2). You could replace that by one multiply scalar (0.6).

If I am remembering correctly that's all redundant to begin with and forgot to remove and use just a colour adjust. I was trying something else.
« Last Edit: June 16, 2018, 08:46:49 PM by WASasquatch »
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Offline archonforest

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #5 on: June 16, 2018, 05:15:17 PM »
Nice, tku for sharing them! :D
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Offline Rumburak

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #6 on: June 16, 2018, 06:13:13 PM »
Thanks för Sharing.

Offline bobbystahr

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #7 on: June 16, 2018, 06:59:26 PM »
Thanks a bunch man....
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Offline Hannes

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Re: WASasquatch's Asphalt and Gravel Shaders
« Reply #8 on: June 22, 2018, 05:32:32 PM »
Thanks a lot!!

 

anything