Quote from: Matt on July 25, 2018, 03:13:41 PM
1. Which layer is the "solid" layer which you think should be obscuring the reflections but is not? I assumed that was Desert Surface. If you expect Desert Surface to block the reflection, it will not with your settings. If it's another surface, then of course it depends on those settings which I don't know about.
2. Dune made his comment "should go into child" because if you plug a Reflection Shader into "colour function" it will not apply reflection to the stones, it will only read the diffuse colour of that shader and any above it. So you might as well connect it to the shader above it.
1. Like I said, a child network of solid colour, that doesn't have any transparency, should, in fact, block reflection. Should look into that. There is no reason it shouldn't. It is solid. That's a bug otherwise. Regardless of "Check Colour" which in fact interferes with some setups that do have some border transparency, there, transparency
should show. So why aren't child layers 100% solid, with no colour enabled?? Is there a purpose for this beyond it just happened to be coded this way? As far as I know not even vibrant colours in the colour slot, even beyond 1 will show through solid childs, so why reflection?
2. The reflections, do, in fact, show on rocks just fine. (screenshots and all). There are no ray traced reflections.
Quote from: Dune on July 26, 2018, 02:07:38 AM
You can take it through a saturation node if you don't want the displacements getting into the child input. But best is to keep textures needed at several places (and which might need subtle changes in different lines) as a separate line.
Yeah, once I redid my surface layers I redid the shaders and was able to get the results I needed through them. I've had this happened where Surface Layers just aren't acting correct and needed to be deleted. For example my old "Beach scene" I believe you helped me on, needs it's surface layers completely deleted and remade as they have bizarre issues going on with settings that appear hidden in v4.
At any rate I think all the issues have been resolved. I do think using "Check Colour" just to block reflection is counter intuitive, and changes the border fade by making it a bit denser. And I already don't like TG's fuzzy zones and colour fades as they don't transition to absolute 0 correctly, they drop off from a solid to black.