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Saving TIFFS
Saving TIFFS
Started by dhavalmistry, October 06, 2007, 09:11:02 PM
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dhavalmistry
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Posts: 2,478
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Saving TIFFS
October 06, 2007, 09:11:02 PM
I need some directions on saving tiff files so that it embeds transparency and can use alpha channel as blending shader (mask)
I have been struggling since 2 hours now and I am coming up with nothing....
somebody please help....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"
bigben
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Posts: 2,129
The Long Stranger rides again
Location: Melbourne - Australia
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Re: Saving TIFFS
#1
October 06, 2007, 10:18:28 PM
Assuming we're talking about photoshop here?
Copy your image to a new layer, delete unwanted areas, in layers window - drag background layer to trash can, save as TIFF
dhavalmistry
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Re: Saving TIFFS
#2
October 07, 2007, 12:42:08 PM
I am doing that but that is not doing any good....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"
bigben
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Posts: 2,129
The Long Stranger rides again
Location: Melbourne - Australia
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Re: Saving TIFFS
#3
October 07, 2007, 04:09:15 PM
Save layers is checked in the save dialogue box? If not, the image will be flattened and you lose the transparency.
dhavalmistry
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Re: Saving TIFFS
#4
October 07, 2007, 04:12:51 PM
yes saving layers is also checked.....
how do I save alpha channels so that TG2 can read (like xfrog leaf textures)
also wanna make sure that the area I want to show as texture is white and the areal I dont want is black in alpha channels
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"
bigben
1k+ Member
Posts: 2,129
The Long Stranger rides again
Location: Melbourne - Australia
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Re: Saving TIFFS
#5
October 07, 2007, 04:25:06 PM
The XFrog leaves don't have extra channels. You don't need them with a transparent, layered tiff. Screengrab of the opacity settings for an Xfrog leaf attached.
You can also use a greyscale image of the transparency mask as the opacity map (Xfrog obj's ship with one as an alternative). This can be used for some cool animation tricks when combined with a colour adjust shader....
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