Quick question again. Say I have my world with my terrain, shaders, and everything else all set up and ready to go. Let's say it's complex. I want to animate the height of everything in my scene so that at frame 40 I was at normal height as computed by my node-tree previously, but at frame 1 the height of everything was zero and the world was flat. If it was a simple heightfield, I know I could use the heightfield multiplier, but this tree is complex with heightfields, procedurals...ect. Would I just apply a function at the end of the tree? I haven't played with the blue nodes thus far and I am experimenting with animated events. Thanks for any help you can provide.
Chris