Quote from: Matt on July 31, 2018, 05:44:54 PM
Regarding GI, it should be able to do that. Increase the density even further and increase exposure if it becomes too dark.
Bear in mind that how your eye sees the sun at sunset is not the same as what a camera (or renderer) can show. You have to underexpose to show the colour of the sun but to see the GI effect on land you have to expose much higher and that will wash out the sun.
I wasn't able to take a picture of this sunset because my camera is my phone, which is also my modem. However, my camera's sensor is pretty rigged to translate colours over like a human eye, and does as good job. Sunsets will look the same in colour. However, you're right, because of brightness, the terrain is subsequently way under exposed. That and the FOV is all different so you end up with a rather small sun among a wide angle shot.
I was just making a note that at default GI setting under a sunset with haze, there seems to be primarily light coming from the sun, when it's actually so filtered you can look at it like a light bulb, and the sky is producing the main ambient light, still being relatively light blue. I had to use two suns to "shed" some of the colour, but unfortunately with the disc filter, it has to have some light settings on to achieve it's effect, which subsequently "paints" the lighting from the sky form blue to pink.
This scene is definitely under exposed from what I saw. This post example is more what the sun itself looked like but still not right, it was more solid and neon. Was pretty damn impressive. Rare sight.