Started by WAS, August 09, 2018, 01:19:01 pm
Quote from: WASasquatch on August 10, 2018, 10:43:00 pmSome things to note:Glass Volume & Colour Transparency effects colours and overall translucencyGlass Surface Transparency and Decay Distance effect the glass's actualy volume (Should swap those names). You can lower transparency in the Glass Shader for more volume.Glass Reflection & Reflection Tint Reflection was set above 1 but creates border anomalies. I notice the reflections aren't much effected by the shadows overlay, but highlights are. So upping highlights to about 2 seems to correct that. As you may have noticed colours created, and shadow maps created are very sensitive and use dark colours. You can increase colour vibrancy with the Saturation Adjust shader and increasing Saturation above 1.Shadow & Environment Tint opacity level effects shadows strength but must be compensated for (usually above 1) the shadow map to prevent holes in the object.
Quote from: luvsmuzik on August 09, 2018, 07:46:39 pmHere is a population of columns with the red material. Obviously the reflection is great as I see the rest of the population in the columns and shadows work too! MPD 6.6 AA 6
Quote from: luvsmuzik on August 10, 2018, 01:34:19 pmRGB Marbles shadows on cyphyr's crystals https://planetside.co.uk/forums/index.php/topic,24012.msg242486.html#msg242486I have two suns on this at opposite direction just to see what would happen.
Quote from: luvsmuzik on August 10, 2018, 01:45:37 pmThanks WAS! I first tried this with 6 marbles (circular formation) and 6 suns. Of course I got a ring of reflection dots on top of the spheres and even at sun strength of 2, very faded. I was trying to make a kaliedscope of the shadows. Do you think blurring the reflection strength would hurt the shadows?