Started by Adions, August 12, 2018, 02:43:36 pm
Quote from: Adions on August 12, 2018, 02:43:36 pmHi there,I am quite neu to the terragen universe. How can I add Colors with some color variation for my Small, Mid and Big Stones? I tried to link the Power fractal Shader but without luck. I would appreciate any help or some tutorials on the shader or node network.
Quote from: Adions on August 12, 2018, 03:45:23 pmThx for the quick answer. I would like to have 3 Clean Stones Layers. Two of them are clean the Red mask is still not working perfect. Any ideas?
Quote from: Adions on August 12, 2018, 04:03:08 pmI will try to understand your sugestion. Thx!The Idea of "Add Color" is to Conbine the two layers (Big and Mid Stones) above and mask them from the third one (Small Stones).
Quote from: Adions on August 12, 2018, 04:38:31 pmIs it possible to show me how to create a cleaner Mask of the first two FakeStones? I couldn`t get it to work with the Displacement to Scalar function. Thx for your scene.
Quote from: Dune on August 13, 2018, 12:46:12 amYour first methode, with the redirect under the stones also displaces the terrain, so it's better to restrict displacement before the stones. Better still to use different displacement variables for different sizes of stone. For a stone of say 2m, I usually use displacement sizes of 0.5/2/0.01, for a stone of 5m; 1.25/5/0.01, etc. You can also use offset in the displacement tab to blow up the stones a bit more, but take care not to overdo that.Here's an adjusted file. Anyway, fake stones are an endless game to play, lots of possibilities.