Chaosgroup's Lavina - 25 fps ray tracing on latest NVIDIA RT tech

Started by pokoy, August 14, 2018, 11:30:58 am

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pokoy

RT rendering has been announced quite often already and so far no one could really deliver, but chaosgroup is known for solid work so... It's not there yet but still quite impressive and who knows, in 5-10 years it might be running on a consumer card:

https://www.chaosgroup.com/blog/ray-traced-tendering-accelerates-to-real-time-with-project-lavina

WAS

Quote from: pokoy on August 14, 2018, 11:30:58 am
RT rendering has been announced quite often already and so far no one could really deliver, but chaosgroup is known for solid work so... It's not there yet but still quite impressive and who knows, in 5-10 years it might be running on a consumer card:

https://www.chaosgroup.com/blog/ray-traced-tendering-accelerates-to-real-time-with-project-lavina


That's pretty promising but I feel Unreal Engine has a one-up on them with their RTX. It's ray tracing in a professional scene is pretty much indistinguishable from 3D shots in the Stars Wars films itself.

https://planetside.co.uk/forums/index.php/topic,25345.0.html

ajcgi

Can't wait for those RTX cards to drop in price. I can see this being a real boon, especially to small studios. There'll be boosts for gaming for sure, but... vfx rendering!

pokoy

Quote from: WASasquatch on August 14, 2018, 04:13:04 pm
Quote from: pokoy on August 14, 2018, 11:30:58 am
RT rendering has been announced quite often already and so far no one could really deliver, but chaosgroup is known for solid work so... It's not there yet but still quite impressive and who knows, in 5-10 years it might be running on a consumer card:

https://www.chaosgroup.com/blog/ray-traced-tendering-accelerates-to-real-time-with-project-lavina


That's pretty promising but I feel Unreal Engine has a one-up on them with their RTX. It's ray tracing in a professional scene is pretty much indistinguishable from 3D shots in the Stars Wars films itself.

https://planetside.co.uk/forums/index.php/topic,25345.0.html


Absolutey, Unreal has some... unreal looking tech ;)

The upside of raytracing would be a much higher polycount, no GI precalculations/baking, no shadow/shading cheats, less restrictions on memoery (according to chaosgroup), direct output from your 3d app without the game engine export/setup etc... though we yet have to see where this leads. But I'm excited to see that there's actually something happening and it's way more tangible now than it was when the first claims came up.