This may be something to add in the future but for now it is not likely to be a part of the final release later this year. Fortunately TG2 has a lesser need for such techniques since it is in itself an excellent environment generator. IBL is generally useful in situations where you want to only render accurate lighting on a foreground object (or objects), or provide proper lighting to an interior, without having to create a full background scene to provide that lighting. Since TG2 is itself focused on creating those "background scenes", IBL is less applicable. TG2 renders might be used *as* IBL sources in other renderers (this has actually been done already in several cases), but the use of IBL *in* TG2 would likely be limited.
- Oshyan