Author Topic: The future of a Sub-Surface Scattering Shader  (Read 163 times)

Offline WASasquatch

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The future of a Sub-Surface Scattering Shader
« on: September 06, 2018, 08:13:25 PM »
I'm curious about any talks there have been about this for development? Is it still something of a hopeful shader for the future or has there been some breakthroughs in it's implementation in the near-future? I've thought about ideas of how it could work on objects with their shadows disabled, but that's just me thinking from a end-user perspective.
Art can be a window into the soul

Offline Matt

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Re: The future of a Sub-Surface Scattering Shader
« Reply #1 on: September 06, 2018, 08:34:54 PM »
This might become an option after the path tracer is released.
Just because milk is white doesn't mean that clouds are made of milk.

Offline WASasquatch

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Re: The future of a Sub-Surface Scattering Shader
« Reply #2 on: September 06, 2018, 09:13:27 PM »
It would be awesome to see. It's incredibly useful for in-house materials.
Art can be a window into the soul

 

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