Author Topic: FBX Populations & Timing  (Read 173 times)

Offline WASasquatch

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FBX Populations & Timing
« on: September 06, 2018, 08:27:28 PM »
Curious about animation, does TG handle FBX populations? And if so, can you vary the playback of a FBX animation? For example, trees with wind movement? It'd look odd if all the trees moved in sync.

Just curious.

Offline Oshyan

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Re: FBX Populations & Timing
« Reply #1 on: September 06, 2018, 10:30:11 PM »
We don't currently support the import of animation in FBX. When we do we'll probably have similar controls to manipulate the animation as we do for object sequences - loop, offset, etc.

- Oshyan