Here's my latest:
http://www.renderosity.com/mod/gallery/full.php?image_id=1543090Don't try this at home. This was not as fun as my last render which was really easy. I found TG2's Achille's heel with this. Displacement rendering has problems and I don't just mean for crazy extremes like this but even if you wanted to create some natural looking rock spires with moderate displacements, the renderer will cut them off when you go to big size renders. This needs to be improved.
I managed to composite together the missed parts from crops. Of course no landscape app would handle all this without major problems but we want TG2 to be the cutting edge.
GI, 3D clouds and massive displacements. If you try the spires technique from that thread in this forum you'll run into problems.
However, TG2's atmospherics are beautiful.
There's a fault in my patching. If you look just to the right of the big tower. Two smaller towers have a faint square around them. When I layered that crop in Gimp I forgot to hit blend by darken only. The sky in the patches was lighter so most of the time blend by darken only blended it perfectly. It shows up more in the big render.
Here's some details. It was rendered at 3000 x 1500:
I have some techniques in the pipeline, some used in this but I'm too tired for any more info. I'll look into it later.
jpgs are really bugging me now. The original of this is far superior. Beautifully crisp but there's not much we can do about that.