Author Topic: Is "smoothing" applied to Water Volume?  (Read 190 times)

Offline WASasquatch

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Is "smoothing" applied to Water Volume?
« on: September 11, 2018, 09:32:07 PM »
Is there some sort of smoothing effect applied to water volume density? I'm trying to do some sub-surface algae but it's not following my PF maps, comes out very, very smooth and soft. The only roughness I see seems to be on the very horizon of the frame (rendering example).

Offline WASasquatch

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Re: Is "smoothing" applied to Water Volume?
« Reply #1 on: September 11, 2018, 10:30:31 PM »
Example. Frame edge artifacts was just bad reflections of distant v2 clouds I forgot to disable. This example is Ortho.

The preview for the water shader itself shows the detail in question.
« Last Edit: September 12, 2018, 12:07:38 AM by WASasquatch »

Offline WASasquatch

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Re: Is "smoothing" applied to Water Volume?
« Reply #2 on: September 12, 2018, 12:09:27 AM »
Holy crud! I forgot ***I*** Added a smooth shader AFTER the water shader trying to achieve some raises in calm water without the chiseled perlin ridges effect. Sorry, about this. Ugh. Was literally zooming in JUST above the smooth shader in question when trying to figure it out, focusing on the water shader inputs.
« Last Edit: September 12, 2018, 12:11:17 AM by WASasquatch »