Is "smoothing" applied to Water Volume?

Started by WAS, September 11, 2018, 05:32:07 PM

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Is there some sort of smoothing effect applied to water volume density? I'm trying to do some sub-surface algae but it's not following my PF maps, comes out very, very smooth and soft. The only roughness I see seems to be on the very horizon of the frame (rendering example).


Example. Frame edge artifacts was just bad reflections of distant v2 clouds I forgot to disable. This example is Ortho.

The preview for the water shader itself shows the detail in question.


Holy crud! I forgot ***I*** Added a smooth shader AFTER the water shader trying to achieve some raises in calm water without the chiseled perlin ridges effect. Sorry, about this. Ugh. Was literally zooming in JUST above the smooth shader in question when trying to figure it out, focusing on the water shader inputs.