Ah, *this* thread is what you meant. No, a collision simulator isn't likely to be added to TG any time soon. It *might* be possible in a plugin, but you should keep in mind that even dedicated packages that are built for this sort of thing are limited in what they can do. Simulating basic impact and reaction of rigid or soft bodies (cloth, gel, etc.) is not terribly difficult or mysterious. But once you actually try to create breaking effects it gets very hard indeed. Generally speaking you would need to have pretty complex geometry and also possibly involve a particle engine, which TG2 doesn't have. So even if the collision could be simulated, the resulting visual effect would not be terribly impressive or desirable without significant additional work. This is just not something that TG2 is designed to do.
- Oshyan