Hello,
I might be thinking over simplistic here, but anybody got any ideas why screen shot beneath does not work?
The Distribution shader selects by minimum altitude.
Fractal shader 1-1 is a duplicate of Fractal shader 1, with the only difference that it is blending by shader.
The result here is, well, nada, zip, as if the blending input is not used.
I looked at the previous examples in this thread but I'd like to do this without loading masking images, just by a constraining shader output.
Thanks, been struggling with this for a while now.
AM.