Author Topic: New series of river works  (Read 3611 times)

Offline Dune

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Re: New series of river works
« Reply #75 on: November 05, 2018, 01:57:36 PM »
Two new poses, and a variety of antlers, in a little test I did. I hope (one day) it will be possible to load a complete set of object parts belonging to eachother as one pop, and mask out some parts. I tried world opacity for the antlers (2 sizes within the object), but 1. that could delete only part of an antler, and 2. it doesn't work on world scale. So I had to resort to 3 pops, with the same seed, and a mask to enable one, or the other, or none. But I hate to do that with 8 poses  :(

And another first setup for a river eroding a large sandbank.

Offline mhaze

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Re: New series of river works
« Reply #76 on: November 05, 2018, 02:49:34 PM »
Neat!

Offline DocCharly65

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Re: New series of river works
« Reply #77 on: November 05, 2018, 03:55:55 PM »
Nice combination of a group of random running but belonging to each other animals! Great!

Offline Dune

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Re: New series of river works
« Reply #78 on: November 05, 2018, 04:03:29 PM »
Thanks. I quickly painted a mask, combined with RGB mask to spread these 2 pops. But it's hard to avoid overlaps despite the masks, and still get tight ranks. Let alone with 8 poses...

Offline j meyer

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Re: New series of river works
« Reply #79 on: November 06, 2018, 05:41:27 PM »
You can always say those are genetical aberrations/mutations. ;)

Offline bobbystahr

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Re: New series of river works
« Reply #80 on: November 06, 2018, 06:50:44 PM »
You can always say those are genetical aberrations/mutations. ;)

ha h ha
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Dune

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Re: New series of river works
« Reply #81 on: November 07, 2018, 06:18:23 AM »
My client is a uni professor, I'm sure he'll fall for it  ;D

Offline WASasquatch

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Re: New series of river works
« Reply #82 on: November 07, 2018, 06:39:38 AM »
Thanks. I quickly painted a mask, combined with RGB mask to spread these 2 pops. But it's hard to avoid overlaps despite the masks, and still get tight ranks. Let alone with 8 poses...

Have you tried using the same seed and changing the variation scale to "Push off" the second pop from the first pops spacing variation? Coupled with the distribution mask it may work to keep them away from each other based on an actual scale.
Art can be a window into the soul

Offline Dune

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Re: New series of river works
« Reply #83 on: November 07, 2018, 07:06:52 AM »
I didn't use the variation scale, but did shift the whole pop a meter or so; that also works. I will dive into this again soon. Wish there were a way to rotate instances by mask or some sort of vector stuff, so animals will follow eachother in curving lines... But perhaps I will just need to spend an hour or so editing instances (which already is a great feature of TG).

Offline bobbystahr

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Re: New series of river works
« Reply #84 on: November 07, 2018, 11:16:05 AM »
.. But perhaps I will just need to spend an hour or so editing instances (which already is a great feature of TG).

when it works, I find editing locking up/not functioning on this old DELL but that may be due to RAM.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Oshyan

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Re: New series of river works
« Reply #85 on: November 07, 2018, 06:39:38 PM »
Rotating by mask is planned for the future.

- Oshyan

Offline Dune

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Re: New series of river works
« Reply #86 on: November 08, 2018, 05:12:16 AM »
Ah! Good to know, thanks Oshyan.

Offline Dune

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Re: New series of river works
« Reply #87 on: November 14, 2018, 04:01:15 PM »
Simple beaver lodge by stone pop. ;)

Offline WASasquatch

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Re: New series of river works
« Reply #88 on: November 14, 2018, 07:02:08 PM »
Simple beaver lodge by stone pop. ;)

Wow Ulco, that's rather clever. Just elongated stones and some texture work?
Art can be a window into the soul

Offline Oshyan

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Re: New series of river works
« Reply #89 on: November 14, 2018, 09:03:25 PM »
What!? Hah, that's brilliant. You need to share that here, or at least on NWDA.

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